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Amazing Amy Doll 1998

Company is coming up the driveway, and a mini-crisis has erupted at the Duncan home in Great Falls, Va. Amy has awakened from her afternoon nap with a fever. 'I need medicine.

I need you now, Mommy,' she cries as Natalie Duncan scrambles around helplessly, a cookie in one hand, a tumbler of juice in the other. But she can't find the medicine, and Amy is inconsolable. 'I need medicine!' She bleats at 10-second intervals, while Natalie becomes increasingly discombobulated. As the look on 5-year-old Natalie's face shows, sometimes it's exhausting being the 'mommy' of Amazing Amy, the world's most technologically advanced interactive doll. Hailed by her California manufacturer, Playmates Toys, as 'the first virtually real little girl,' Amy skyrocketed to the top of the sales charts after her debut in the fall, notwithstanding the fact that even her creators admit she can fray your nerves a little.

A day with Amy, they say, 'is like a day with a real-life toddler.' Imagine: Parents willingly shelling out $60 to $80 for the privilege of bringing the closest thing to a cloned kid into their house, a child who will awaken them -- like clockwork, literally -- at dawn, ask for stuff all day long, whine when she doesn't get it, eat incessantly and occasionally say she loves them. A marriage of centuries-old dolly tradition and modern-day gee-whiz technology, Amazing Amy is the Wunderkind of interactive toys, a furless Furby whose assortment of nurturing needs and communication skills put her atop the holiday wish list of many girls. Even her relatively hefty price tag did not deflate demand. Nearly all 300,000 dolls sold, ranking Amy as one of the top 10 new toys of 1998 and the best-selling special-feature doll in the $22.5 billion U.S.

Toy industry, according to market analysts. Playmates, which unleashed the Teenage Mutant Ninja Turtle phenomenon on the public a few years ago, developed Amy by incorporating the time-based technology popularized recently in the Tamagotchi and Giga Pet toys, the popular palm-sized virtual pets.

The result is a three-dimensional doll, available in black or white, with a built-in clock and sensors that regulate her moods and cycles -- making her eerily lifelike. 'When she asks for something, you have to give it to her right then and there,' said Amy Duncan, 8, Natalie's older sister, emphasizing that she and Amazing Amy share no traits. 'I think they should change her name to Annoying Amy.

That would fit her better.' But Amy is not without her admirers as a worthy descendant of Chatty Cathy and Teen Talk Barbie on the talking-doll family tree. Fans marvel at Amy's twin-microprocessor brain capable of uttering more than 10,000 attention-craving phrases such as, 'Whoa!

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