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Genre(s) System(s),,,,,,, Players 1-2 Mode(s), Followed by Series Twitter Facebook Google+ Twitch YouTube Gaming For the enhanced remake, see. This is the first game in the Druaga series. For other games in the series see the.

It's hard to find another game that is as embraced by Japanese players, and as panned by American players, as The Tower of Druaga. When this game was released in Japan by in, players flocked to it, then traded information about how to uncover its secrets. When the game was tested in American arcades, it was a complete flop. It runs on Namco hardware (two Motorola M6809 microprocessors running at 1.536 MHz), but with a video system like a one that was previously used in (modified to support horizontal scrolling). At first glance, the game seems simple enough. It appears to be a maze game, in which a knight must navigate various corridors, fighting off monsters and searching for the key that leads to the next floor. In reality, the game is much deeper, involving hidden treasures upon every floor that require a specific unique action in order to reveal their location.

Some treasures are required to beat the game, and if you miss them, or do not know how to make them appear, you will be doomed to failure no matter how hard you try. A few treasures are trapped, and can cripple your abilities and make the game more difficult than it already is. Towards the end of the game, it's even possible to be 'zapped' back to a previous floor.

From some players' perspective, the amount of knowledge required to play this game correctly is beyond what they are willing to remember to make it enjoyable. But for some other players, particularly the Japanese, that is precisely what attracts them to the game so much: those little nuances that you must know, and perfect, and retain throughout all sixty floors in order to rescue the princess. As a result, the game saw no home conversions in the United States (until it was included in ) but has had a plethora of releases on Japanese systems, including the,,,, and a few others. An was released for the featuring improved isometric graphics and numerous changes. The game has spawned no less than five sequels: (), (, ), (, ), and (, ). Gameplay summary [ ] • You control the knight Gilgamesh (Gil) with the four-directional joystick, and must direct him through the corridors of each of the tower's floors.

• You can press and hold the first attack button down to keep Gil's sword drawn. At that time, his shield will move from his front, to his left side.

• You must avoid contact with every enemy (except ghosts), and any of the projectiles they fire, or Gil will lose one life and must restart the floor. • In order to complete each floor, you must find and collect a key and then walk to the door, that will open and grant you access to the next floor. • There is one treasure hidden on every floor. Some of the contents are required in order to complete the game, while others are harmful to Gil. • The method to reveal each treasure chest is different on every floor (but it will always be the same for each particular floor, even after you die). Box artwork [ ] •.

Cameos [ ] Characters and much of the equipment found in the Tower of Druaga series have appeared or been referenced to in many other Namco games. •: much of the equipment used by Gilgamesh could be obtained. •: contained an optional dungeon based directly off of the original Tower of Druaga (but with different treasures). •: the equipment used by Gilgamesh could be obtained, and the character Zelos Wilder could gain a special title by wearing it. •: also contains a variation of the dungeon. The game also contains costumes for Gilgamesh, Ki and Druaga which allows the heroes to become them in battle, and wearing the Gilgamesh costume is necessary to access the dungeon in the first place. •: one of the 'Rare Monsters' that you can find and battle is the Quox, the dragon enemies from the Druaga games.

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